The replay of finished broadcast games should now correctly use the game’s timestamps, as long as sufficient time control information is available in the broadcast and Quick replay is not enabled. Clocks should also display the correct times when stepping forward or backward through the moves.
A bug in the Internal chess engine has also been fixed. At higher difficulty levels, the calculation depth was too high, which could make the game appear frozen.
- News and updates
- Just Chess
- Bug Fixes
Source: Steam Community (opens in a new tab)
