Since the last update hasn’t produced new bug reports, I’ve started moving the development forward. The next big feature coming is Lichess integration.
At first, the integration will only allow playing against the Stockfish engine, but challenging human players is also planned and will definitely be included later on. The first version will support the standard game mode with basic functionality. The UI will allow you to create both untimed and timed games, and I aim to include the most common time controls. However, since the Lichess board API doesn’t seem to support the very fastest games, the minimum time control will be 10 minutes and upwards.
Early playtests are already underway. I can’t yet give an estimate for the release date, but so far things are progressing smoothly. I’m also aiming to design the UI features in a way that feels at least somewhat familiar to those who already use Lichess.
Once the core features are in place, I will look into supporting other chess variants as well. Lichess has a very wide range of features, so I may not be able to implement absolutely everything — but the goal is to add real value to the game with this integration.
Stay tuned, and thanks for playing!
