Jesus, where do we start:
- Click and Hover sounds volume fixed on Main Menu.
- Click and Hover sounds added to Pause Menu.
- Music volume reduced on The Pretzel Drop.
- Bear Crowd volume standardized at prefab level.
- Charles Run now has bleachers, and higher resolution light bake.
- All vehicle audio is mixed and rebalanced with new Engine, Skid and Impact sound effects.
- All levels have fewer and fine tuned crowd audio sounds with 15m max listening distance.
- Music in all levels is reduced in volume so that vehicle sounds are primary.
- Lightning sound volume is partially spatial and reduced in volume by 20% in Guttural Crack.
- Confetti sound is 50% volume now with only 50m max listening distance in all levels.
- Teddy Bears now emit dust as they roll around.
- Large interactive rocks now emit dust as they move around.
- Additional colliders for large interactive rocks, more work needed.
- Controller rumbles at Boost Bar 7/8 instead of Boost Bar 6/8, more intuitive warning.
- Dive in the Hive starting line lengthened.
- Erroneous lights in Dive in the Hive removed for better performance.
- Erroneous lights in Arch Angel removed for better performance.
- Light bloom reduced slightly in Sidewinder Spin.
- Minimum brightness threshold adjusted in Sidewinder Spin.
- Less audio clipping in Arch Angel, still more work to be done at starting line.
- All AI in all levels rebalanced to be less aggressive and more focused on the race.
- Additional boost zones added to Charles Run.
- Podium Tracker and Podium Pedestal added to Charles Run.
- Vehicles are aware for small shortcut in Charles Run on Bridge 1.
- New Impact Effects for Compact, Sport, Mud Plugger and Titan vehicle classes.
- New RC Car Motor Effects for Compact, Sport, Mud Plugger and Titan vehicle classes.
- Rebalanced vehicle audio volumes per effect.
- Rebalanced Granite God Mesa crowd volume.
- Rebalanced Granite God Mesa reverb zones.
- Lower volume of Leave You Far Behind on Granite God Mesa.
- Updated Good graphics performance setting to allow 1 additional light.
- Raised the Body Colliders for Granite Wildcat and Wildcat XT.
- Reimported all textures to be 2K resolution across the board.
- Additional foliage and bleachers added to level Dive in the Hive.
- More consistent placement of reflection probes in Dive in the Hive.
- Granite Wildcat and Wildcat XT have higher body collisions to prevent ground clipping.
- Patriot Oxide and Oxide Fury have bigger wheels so they don't sink under ground like before.
- Adjusted lighting at the final turn of Guttural Crack level.
- Added 3 more mud zones to Guttural Crack level for more Titan and Mud Plugger class advantage.
- Good and Beautiful graphics settings support 1 extra light.
- All textures are now 2048 resolution with mip map streaming.
- Dive in the Hive foliage added.
- Dive in the Hive bleachers added.
- Dive in the Hive reflection probes redone.
- Dive in the Hive light baking redone.
- Reduced Granite God Mesa player count to 16 for improved performance.
- Reduced and combined Distant Environment Pieces, reducing overall scene poly count 25%.
- Removed 330 shadow casters from Granite God Mesa.
- Occlusion culling redone for Granite God Mesa.
- Occlusion culling redone for The Pretzel Drop.
- Vehicle Debris resized and given different collision shapes.
- Debris and interactive props go to sleep over time, further helping performance.
- Honeypot Unlock works as intended now.
- Default quality setting is Good so that PCs don't die.
- Vehicle Impact Debris enabled as a test.
- Made changes to the handling of Patriot Oxide so it's not so heavy and catches a little more air after jumps.
- Sidewinder Spin now has physics optimized interactive props, some changes to set dressing and a fixed Podium camera.
- The Graphics Settings has improved Quality options that have granular control over what Post Effects and Rendering Quality is assigned to each of the 6 options. "Good" seems well suited for the latest Laptop GPUs.
- More work is being done to make the vehicles handle better. This update changes the wheel size and collision meshes for Grizzly Logger and Grizzly Logger Flower Power.