Windows Build 551 - Improved Lighting and Cloud Performance
Maximum distance of the clouds in Arch Angel reduced to track boundaries.
Maximum distance of the clouds in Granite God Mesa reduced to track boundaries.
Collision grid added to bottom of Arch Angel so that fallen props and Vehicle Impact Shards have something to stop their fall, otherwise floating point values could get out of hand.
Second generator lamp now has lighting on Granite God Mesa.
Lighting rebalanced on Sidewinder Spin.
Reflection probes 01-11 resized for the starting line on Sidewinder Spin.
Removed secondary exposure compensation on Sidewinder Spin (left on by accident).
Removed secondary exposure compensation on Arch Angel (left on by accident).
Vehicle names visible on Results Page of Arch Angel.
Volumetric fog dithering bug reported to vendor.
Boost flames no longer cast light to help with framerate.
Boost flames are shorter and have more animation to them.