Developer postOriginal post (opens in a new tab)

Windows Build 492 - Interactive Prop Performance

Today's update increases framerate by a good margin, we're seeing 50% uplift on a 3080Ti Mobile with a Core i7-12700 Mobile. We've been experimenting with pre-batching interactive rocks and a few props made up of many parts to cut down on the number of game objects during runtime.

  1. Framerate increase of 50%.
  2. Interactive Rocks are dynamically combined into game object chunks.
  3. Interactive Wood Beams are dynamically combined into game object chunks.
  4. Interactive Sign components are dynamically combined into single game objects.
  5. Filled level gap in Granite God Mesa.
  6. New lighting bake and bridge construction on Charles Run.
  7. Crowd sounds are loaded in the background instead of the Main thread.