General balance changes and many fixes!
Hilights:
HP and Mana now regenerate slowly all the time. x2 speed if you are camped.
(Was previously all in a chunk on a new day)
Base Attack speed is now 45 AP. This will allow almost all one handed weapons to attack twice per turn (until fatigue kicks in).
Enemies no longer walk through fire!
More work on death animations. (Twitching is definitely my favourite change of the update)
Also it sometimes looked like heads had come of when they had not.
Far fewer creatures are now immune to fire. (A bit unfair if you have built yourself a pyromancer)
Subvert infamy penalty reduced greatly. (Before, even destroying one caravan made it hard to recruit)
Encumberance penalty reduced for high strength characters (and increased for low strength).
Expanded starting party to make things easier at the very start of the game, and also to make the different starting backgrounds more varied.
Two new mechanisms to attract more followers to the band:
If you are doing very badly, God will take pity and send someone to join you. It will cost some Ennui though...
If you are doing very well (lots of Glory), wanderers will want to join.
Recalibrated all encounters - should be much easier in general.
New improved graphics for the tiles with combatants. (Yellow for your team, Blue for enemies)
WASD is now the deafult way to move the combat screen about. You can always use the cursor keys too.
This won't affect anyone already playing as some people will already have mapped their hotkeys.
If you want to change the key mappings, go to Options, then Hot Keys.
Swap weapon glitches fixed.
Expanded the tooltips on the View Character screen.
