Fleeing
Units fleeing now have a white tile base, so you can easily see who is running.
Units can now flee off either short map edge.
You can cancel retreat orders by clicking the white flag again.
If enemy are all fleeing you can click the white flag to get the "let them go" option again.
If you click the white flag to retreat, your units will no longer attempt to rally.
Pathing improved - units will avoid enemy Zone of Control where possible,
Unit Focus
There is now an additional option to focus on AI attacks and movement. If the option is checked, the screen will scroll to centre on the action.
Monsters
Get a new Leap ability. Before, they could easily get hemmed in by trees, rocks and fire, etc. They can now do a short distance bound to reposition themselves.
Stratgeic map
Auto march on the strategic map - you will now stop if night falls.
Cleaned up the tree graphics so they appear less floaty.
Performance enhancements.
Misc
If you recruit any Raiders, they now have viking style names.
Flame Adept, Acolyte event fixed - It fired fairly randomly before, now linked to encounter danger, as intended.
Fixed level 10 career specialisation.
Some races (Raiders, Elves and Dwarfs) are now much less bothered by Infamy, to varying degrees.
A lot of improvements to the body/armour graphics for advanced careers. (Priest, wizard, shaman etc)
Special deaths! You should now see some decapitations and knock downs...
