This update focuses on balance adjustments, smarter mercenary behavior, and several important fixes aimed at improving combat flow and resource management. As always, your feedback continues to shape the world of Ancient Kingdoms — thank you for being part of the journey.
- Druid Balance: Increased Thunderstorm cooldown from 10s to 15s ⚡
- Warrior Balance: Increased stun chance for Slam (now 100% stun chance at max level) 🛡️
- Fixed a typo in the quest "The Alchemist Apprentice VII"
- Removed the Exhausted debuff
- Reduced Forgotten Altar mob levels per Veteran Level
- Fixed a bug affecting Wards
Mercenary Healer AI Improvements✨
Mercenary healers have been updated to make smarter decisions, avoid unnecessary overhealing, and manage mana more efficiently during both combat and downtime.
- Mercenary healers will no longer heal targets at or above 95% HP, preventing wasted casts.
- Healing targets at or above 90% HP will now only occur if:
- The healer has at least 90% mana, ensuring surplus resources, or
- The target is currently under attack, prioritizing survival in active combat.
These changes should result in more efficient healing, better mana conservation, and more reliable support behavior in longer fights.
