Our new update "Fear and Wards" brings improvements to defensive magic, new tools against fear effects, and several important fixes for mercenaries and classes. Thank you for all the feedback helping shape the game!
- Slightly increased merc base damage
- Rogue Mercenary: Added new skill "Poisoned Strike"
- Fixed bug where Warrior / Rogue mercenaries were not using rage
- Ranger Mercenary: Fixed bug where bow attacks were not receiving DEX bonus damage
- Druid Mercenary: Added new skill "Protection of the Forest" (Ward)
- Wards now protect all incoming damage until broken
- Ward buffs now scale with WIS
- Morwyn spell "Essence Leech" now has 100% chance to be cleansed on first cleanse
- Morwyn spell "Crimson Pact" now summons Bloodfiends 2 levels lower
- Warrior Balance: Parry now reflects 50% of incoming damage back to the attacker
- Warrior Balance: Added new veteran skill "Fearless Stance"
- Decreased required EXP for veteran levels
- Treasure Hunter skill now improves your chance to get relics up to 10%
- Removed Innate Charisma from all mana-based classes; Meditation is now available in Tier 2
- Ranger Balance: Added new spell "Elderwood Aegis"
- Druid Balance: Added new spell "Elderwood Aegis"
- Improved Ranger Winterforge and ToV sets to provide some WIS
- Added new quest "Scales of the Frozen Flame" to the wizard epic questline
- Added missing alchemy recipes
- Increased respawn time for Temple of Valaark mobs
- Updated to the latest engine version
Thank you for your continued support! More updates are on the way.
