The party grows stronger! This update expands your adventuring group, improves mercenary behavior, enhances core systems, and pushes the Temple of Valaark closer to completion.
⚔️ Party & Mercenary Updates
• Party size increased to 5
• At Level 40, you can now hire up to 4 mercenaries
• Druid & Cleric mercs: basic attack cooldown reduced 5s → 3s
• Haste & Spell Haste now correctly work on mercenaries
• Mercenaries no longer gain extra AP/SP from veteran levels
• Mercs won’t use Cleanse when a spell cannot be cleansed
• Mercs now cleanse party pets
• Fixed issue where mercenaries weren’t triggering proc effects
• Fixed visual bug with ranger merc horse
🌿 Druid Changes
• Wild Growth is now the Capstone skill
• Root moved to Tier 2, now includes AoE + Heal on Hit
• Important: Druid players must reset their skills in Elven Village
⚙️ Systems & Gameplay
• Added Dual Spec: unlock a secondary specialization at Level 50
• New repositioning system for all mobs
• Debuff outline colors added: Blue (Cold), Orange (Fire), Purple (Magic), Dark Green (Poison), Brown (Disease), Red (Melee)
• Exhausted debuff now reduces Speed, Attack Power, and Spell Power
• Increased party bonus EXP per additional member
• VT Level 200 players now receive a Scroll of Knowledge V when leveling
• WIS AC scaling slightly reduced: 0.25 → 0.20
• Improved accuracy of AoE indicator circles
• High-end bosses now have a chance to resist dispel & cleanse attempts
🏛️ World & Progress
• Temple of Valaark: 90% completed
• Fixed zone trigger issue between Elven Village and Twilight Forest
🛠️ UI, Tutorial & Misc Fixes
• ESC no longer closes the game while on the Home screen
• ESC no longer closes the in-game tutorial
• Added Craft All button
• Fixed SoW potion typo showing incorrect speed bonus
• Fixed issue allowing feared/stunned players to perform restricted actions
• Fixed bug related to Sage Renewal
