it wasnt the pathfinding causing the lag, it was the draw calls in the lighting asking the environment where in the day/ night cycle it was for no reason, save/load fixed too. the error was that the delayed scripts called after the room pass were getting culled before they pop. now that is solved. :3
- News and updates
- CulixCupric's Temeritus: Dark Scion
- fixed saves and some draw call lag
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
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