
Top row: Phil Andrews (Associate Art Director), Ruby Zimmermann (Product Marketer), Juliann Lum (Senior Product Manager)
Bottom row: Sarah Dobie (Senior Programmer), Harriet Prebble (Community Manager), Lucy Hayles (Experienced 3D Production Artist), James Bodnar (Experienced Game Designer)
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Our first demo is done.
We made it. (Literally.) And it's ready for players to get their hands on.
An incredible first milestone along the development journey.
We're tired, we're proud, and we're excited to hear what you all think.
A small group from our dev team will be flying to Melbourne this Sunday with the demo in hand, and the very first players will experience the world of Into the Dead: Our Darkest Days on Friday 6 October. Over the course of the weekend, we'll be filming reactions, gathering feedback, taking photos, and chatting to press, players and content creators about the game.
The demo itself is a sneak peek into the scavenging gameplay, which is only a small portion of the wider game, and we're keen to gauge how it sits alongside the rest of the experience.
Below are some screenshots hot off the press, taken by our team from the demo just yesterday.

The ice-cream truck is a favourite. (It's pretty sweet.)

We won't judge you if you pause just to look at the nifty vintage furniture.

The game is intended as a "play your way" experience but trust us: cover is your friend.

Slowly does it...

Let's be honest, this shot is just here because we thought it was cool.

When we say survival... we mean it.
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You can experience all this (and more!) next week at PikPok booth #2010 from 6-8 October.

See you soon.
