Beast Saga was launched today at 2:00 AM UTC. At the moment of release, we were incredibly excited, fully aware that we would soon face significant challenges. Here, we would like to express our gratitude once again to the players, fans, and friends who have consistently supported, understood, and accompanied us, as well as those who participated in crowdfunding during our most challenging times.
As this is an Early Access version, despite multiple tests, it has not undergone extensive deep testing. Inevitably, some undiscovered issues have surfaced post-launch due to a large influx of players and the increased content available for play, leading to a sudden outbreak of problems that have left us overwhelmed. We would like to explain some of the important issues encountered and hope for your understanding and support. Thank you very much!
- Regarding the release time displayed on the store page: Our official EA release date is March 5th. However, due to an unknown bug, the displayed release date is Dec 31st. We are currently communicating with the Steam to resolve this issue.
- Regarding controller compatibility issues: After receiving feedback, we promptly released a patch and will continue to further optimize the controller operation experience.
- Regarding character collision causing map glitches: We are currently working on optimizing model collisions to significantly reduce instances where collisions cause character issues. Once optimization is complete, we will update it immediately.
- Regarding sudden crashes during gameplay: This issue is indeed quite complex, as the causes of crashes vary among players. We are fully investigating and addressing these issues and will gradually release updates to fix them. For compatibility crashes caused by the Windows 11 system, players can try disabling antivirus software before re-downloading and launching the game.
- Regarding bugs encountered during gameplay: Upon receiving feedback, we will promptly fix them and release quick updates.
How to report bugs and suggestions: Join our Discord and report bugs in the feedback channel. Thank you all!
