Gamers,
Terry Here, I got my hands on a Steam Deck, spent the majority of this week working on changes to the balance, rebuilding all the tech tiers, and optimizations for the Steam Deck.
This isn't *THE* Steam Deck update as I'm still working on getting the controller config off the deck and on to my PC, but it's being worked on. The game is a blast on the Deck, I've added inputs for the Time Scale buttons, Repair/Sell/Advance buttons, and 6 building categories, so that they can be configured to buttons on the Deck. I've added Vulkan API options specifically for the Steam Deck. 6 New Turrets, 1 New Structure.
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Added:
- Fully converted to Unity's "New" input system, ironing out the bugs for full controller support, this is also step towards re-bindable keys.
- Little function that'll dynamically adjust the Camera's Render Width so that objects under the right hand UI bar are not rendered; Depending on the Gamer's monitor aspect ratio, the render width is changed to ensure there is no void space or rendering of the game under the sidebar.
- Enabled Vulkan API for MAXIMUM SteamDeck performance & "Longevity" (that's what the steam documentation says)
- Minimum Range settings for Turrets, I bet you won't guess which of the new turret this was used on.
- ~55 new technologies for said new buildings
- Blast Radius debug option in setting menu, this way you can verify what the blast radius' size actually looks like. New Buildings:
- Grenade Launcher
- Juggernaut
- Prism Turret
- Mortar
- Artillery
- Gustav Cannon
- Vehicle Depot with MRLS systems (the hover variant) Fixed:
- Updated all the Difficulties, the top and bottom end for difficulty have been made more extreme.
- Increased interact-able "zone" for almost all of the UI buttons & menus
- Re-scaling a lot of text & UI to improve legibility on Steam Deck, I would love to hear feedback on how the scaling feels on the deck.
- Changed how the lines for the tech tree are drawn
- Reworked all the tech tiers and technologies, I'm still working on getting the pacing right, but I think this is a step in the right direction.
