Content
- New weapon: M45 for Security, M1911 for Insurgents.
- New PVP maps: Buhriz Night and Revolt Night.
- New Survival maps: Verticality, Sinjar and Heights.
- New Hunt maps: Buhriz and Revolt.
- Updated PVP maps: Revolt.
- Updated Survival maps: Market and District.
- Added foregrip upgrade for AK-74.
- Night vision goggles now show on character models in third person.
- Flashlight and laser sight added to sniper rifles and LMGs.
Improvements
- Improved Survival mode.
- Added team icons to squad selection and scoreboard UI.
- Updated AI behaviors and visibility especially in night maps.
- Adjusted cost of night vision and added it to default loadouts in Hunt mode.
- If you pick up an explosive that can only be assigned to the first sub-slot, you will drop any other explosives that follow the same restriction. This prevents players from running around with RPG/AT4, RPG/C4, etc.
- If a grenade is dropped on death, friendly fire is redirected to credit the player who killed them instead.
- Grenades now deal direct impact damage.
- Fixed recoil so that it no longer slowly brings your view down with some weapons.
- Fixed pistol slide when you run out of ammo.
- Made laser sights less jarring when your weapon is blocked while aiming down sights.
- Added cvar cl_ads_fov_scale which allows a user to control the amount of “zoom” ironsights and reflex sights give you.
- Global ban system now applies to all servers, not just servers with matchmaking enabled.
- Removed cheat flag off of sv_memlimit. Also added sv_maxuptimelimit which defines the maximum uptime of a server (in hours) before it restarts.
Bug Fixes
- Fixed matchmaking failing to find servers when too many maps were selected.
- Fixed M4A1 not having the EOTech and Elcan scopes in coop modes.
- Fixed weight assignment of weapon upgrades.
- Fixed some player data not being transmitted to SourceTV.
- Fixed toggling motion blur in advanced video options.
- Brightness adjustment for nightvision when using OS X, should be closer to Windows version.
Map Updates
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Buhriz:
- Moved final cache Push to a more secure spot.
- Fixed steep displacement on the bridge near SEC’s spawn area.
- Increased fade distance of the planters in the main street.
- Fixed some sneaky spots throughout the map.
- Changes to prevent spawn camping in Push.
- Tweaked cover at front of the school.
- Fixed players getting stuck in a tree near A on Push.
- Tweaked lighting to make it more friendly for the NVG.
- Fixed players able to get stuck in a collapsed wall at firefight A.
- Improved collision model on rocks.
- Fixed bug that allowed a player to leave the playable area.
Contact/Siege:
District:
Heights:
Ministry night/hunt:
Panj:
Peak:
Uprising:
