Hey everyone, it’s Mikee. Big thanks to everyone who voted for us for IndieDB’s Indie of the Year Awards. We appreciate the support. Don’t forget the game is still on sale for 50% off and can be purchased for $7.49 USD.
Today I’d like to show you guys our very first developer interview with Insurgency’s audio designer Mark Winter. I sat down with Mark last week to discuss his history and his role in Insurgency’s development. Mark is our one and only audio designer on the team, and he’s touched up just about all of over 7000 audio files we have in the game. That includes gunshots, explosions, sub sonic bullet snaps, wind, waves, voice over, and everything in between. You can listen to the interview here.
Mark's field equipment recording the waves you hear in Revolt, Market, and Uprising.
In this interview Mark and I talk about his history in gaming and entertainment, the challenges of audio design, what it’s like working on a small team, the process of creating sound, and his appreciation for Insurgency’s workshop content.
Mark (or Fortran as he’s known ingame) started his career in audio as a classical musician at a prestigious music school in London. While he was there, he experimented with music production equipment and discovered his passion was not for music but for audio design. He became involved in various different mod projects like Science and Industry and Hostile Intent for Half Life 1, Nations at War for Battlefield 2, and later founded his own mod projects like Task Force Black and Cry Recon for the Cryengine. While working on his Cryengine projects, he was approached by one of Insurgency’s founders Jeremy Blum and eventually began work on the retail version of Insurgency.
