Great Day to all
I Know that it’s been a long time since my last update and even so after the last game Update, but things are going smooth with the game Development. As a matter of fact, I have a great announcement, yesterday I won the LATINX in GAMING Pitch on 1st place, A great step toward funding the game project.
Now to the good stuff

LATINX IN GAMING
First of all, I want to thank LATINX IN GAMING for warding me with the 1st Price in their Investor pitch, you can find more information about them in their web site witch I place here
https://www.latinxingaming.com/
Is a group dedicated to the support of Latin American game developer such as myself, and many other wanting to work in the industry as professionals for game studios, so go and take a look at them. You can find the Investors Stream in Twitch, here leave the Link to the Video.
https://www.twitch.tv/videos/1829873620
The Attack Plan System
The Attack plan system is a new system I’m developing to easy out and make more convenient the commanding of the children in the game, it allows to obtain, buy or even edit and CREATE attack plan systems inside an editor which allows to organize the initial position of children and their first actions on reaching that location relative to Rosamunde.
For example, one preconfigured Attack Plan you can find in the world is the Circle Wall Plan, this will make all melee children the red and yellow ones to move 5 Meters from you forming a circle and Aggro enemies around you leveling you with eh Peirce and magic children to attack from the distances.
Another is the Healer squadron, that will send all magic children into Support stance and will heal all children and Rosamunde when their life is lower that their max health, if no more children or allies are around to heal then they Will attack any close targets until somebody else needs healing.
These calls are done by pressing the special actions Button which is the LT trigger + the DPAD and SHIFT Keys + 1,2,3,4 allow 4 attack pans, + also I’m implementing to allow to call them in the radial menu allow to sleet up to 8 there.
This will grant a unique style of game as quick commanding the children and will allow form more dynamic gameplay and choices.

Quick Command for Children on the Field
Despite the attack plan system is great it works only when the children are inside formation, won’t work on the children outside formation for the moment, for that When you keep the Special actions Button held you an also Press X, Y and X to give quick commands to all children outside formation.
For example, you have all pierce Green children attacking a target which is about to launch a massive area attack and you are too far awe to select them, no problem, you can press LT + A to quick Move them to the location you are pointing at.
You want the magic children attacking targets to heal you, press LT + X to command support at the aimed target, if you are not aiming anything they will heal you instead.
And want to make all children attack another target, press LT + Y and will attack the target you are among or targets around the area you have pointed.
More than 20 Special Abilities and Counting
The Special abilities I mentioned before are well going on track, right now there more that 20 functional special abilities which are being polished and balanced as well as I’m working int their graphical assets, these abilities will not only grant you unique attacks but also utilities for each child troop class, for instance Blue magic children have a lot of Healing and supporting abilities while Yellow Impact children have a lot of Tanking and Aggro abilities.
Here is a List of the Abilities I have Made
RED CUT SQUADRON
1- Crystal Sword Impalement
2- Power Slash
3- Rift Smash
4- Fire Field // Burning Area
5- Fire Tornado
6- Grab and Toss
7- Dancing Blades
YELLOW IMPACT SQUADRON
1- Provoke Hit // Aggro single Target
2- Rage Smash // Aggro Area
3- Uppercut Booster // Stun Target
4- Static Field // Paralyze
5- Thunder ball
6- Thunder Strike
7- Ground Cover
GREEN PIERCE SQUADRON
1- Seeker Missiles
2- Wind Wave
3- Bomb Grenade Launch
4- Area Mines
5- Machine Gun
6- Wind Shotgun
BLUE MAGIC CHILDREN
1- Healing Surge
2- Healing Field
3- Heal Bless
4- Bomb jinx //Poison Bomb
5- Poison Field // Poison Area
6- Esuna
7- Blizzard
8- Rock Launch
9- Cursed Rain
10- Earth Shield
And More Coming
New HUD
The HUD of the game is being reworked at the moment, all of the children are placed now in the middle below and also the Mapping of the buttons are placed on the sides, and each time you hold the LT or TB buttons it will reflect the changes of Input in the Dpad, Triggers and Face buttons to indicate what you can do at the movement.
For example, LT, changes almost al Buttons functionalities, Making the Dpad Execute Attack Plans, Face Buttons execute Quick Commands and Right Triger and Bumper call the Launch and Call Back.
Bug Fixes
Among this has been a hunting of Bugs, I look like a plague exterminator with the number of fixes I have been making lately but all if to sure you have a smooth and pleasant experience when playing, there is no reason for you to experiment annoying bugs in the final game and making sure of it

Rebalance of Enemies
Among the things will take me a bit of time is rebalancing the enemies, due the changes in systems used to calculate damage and life and the implementation of attributes and upgrades enemies now need to be rebalance and their skills and albitites checked out, I will be updating in the state of them in my social media and make a new update in June, there are many things I want t to put before the next bug update but I’m planning to make an initial Update of Systems update that will implement all the new gameplay mechanics for you to play with while making the new levels to accommodate them.
All have a great day and stay tuned form more exiting updates on LION.
