Great Saturday and a Merry Christmas to all!
As the year comes to an end, a new stage of development begins: The Final Asset Rush. I am officially starting to create all final assets, including enemies, bosses, challenges, sound effects, particles, dialogues, and animations. Since the core mechanics are finished and the main worlds/dungeons are laid out, it's time to bring it all to life!
Meet the Bosses: Ditronius & LOGOS Here is a sneak peek at the new bosses appearing in the Spectral Mines: the mid-boss Ditronius and the dungeon's final boss, LOGOS.


Currently, these are their block-out phases, basic shapes and meshes with simple materials used to test animations and functionality. Once the mechanics are perfectly tuned, I will create the high-detail final models and place them in their official boss arenas.
There are a total of 8 dungeons in the final game. The Spectral Mines will be either the 2nd or 3rd dungeon the player encounters, depending on which path you choose to explore first!
Stay tuned for more progress updates. Thank you for following the journey!
