Great Weekend, people!
I am rolling out the next hotfix for LION, addressing several critical bugs related to boss stability, enemy AI, and key progression roadblocks.
Progression & World Fixes
Judges Castle Entrance: A crucial progression lock has been fixed! The problematic collision blocking the path for carrying the final electrical generator to the entrance is now resolved. I also fixed several parts with missing meshes in this area.
The Red Void - Camera: The camera is now fixed on the platforms that need to be modified to let the tank pass.
The Red Void - Save Heaven Fix: The correct world name and music will now play if the game is loaded from the second Save Heaven in The Red Void.
Combat AI & Boss Stability
Uro Contra Boss Fight Fixed:
I fixed a major bug where the boss's wall-running attack would cause it to clip through walls, exiting the arena and locking the fight.
I also improved the boss's general AI to ensure it no longer gets stuck during its attack sequences.
Mecha Wings Him Rework: The AI behavior for Mecha Wings Him has been changed and modified, and I reduced its attributes. Previous fights were too intense and overwhelming in difficulty; the fight is now more possible to defeat while remaining challenging.
Enemy AI Execution Fixed: The AI behavior was broken for both the Killer Stone Root and the Skiller Mecha Root. Their attacks will now execute properly. The same fix applies to the Fire Whisps found in The Red Void.
Developer Focus Update
Over the coming weeks, updates will reduce in frequency, but I will keep posting weekly about the game's progress or new changes. My primary focus is now shifting to:
Final level design for the main world and Creating the main 8 dungeons of the final game.
I will continue to implement fixes and polish mechanics, enemies, abilities, and the world as needed during this process.
