Great day, everyone! I am deploying another hotfix focused primarily on stabilizing enemy and boss behavior, alongside a critical Quality-of-Life improvement.
Combat Stability & AI Fixes
Erratic Attack Chains Fixed: I have fixed a major issue that caused all bosses and normal enemies to erratically chain attacks one right after the other, leading to unfair damage spikes. Combat should now feel much fairer and more predictable.
Mecha Smasher Electrical Wave Fix: The Mecha Smasher Boss's Electrical Wave attack has been fixed. This attack was causing damage even when successfully avoided due to faulty detection, leading to massive damage. That is now resolved.
Progression & Quality of Life (QoL)
Exit Confirmation Added: A confirmation button has been placed when you decide to go back to the main menu or exit the game. This prevents accidental exits during gameplay.
Material Economy Adjusted: I have modified the material drop amounts for all enemies. They will now provide a proper amount of materials upon death to allow for balanced upgrades.
Super Assault Attacks Gated: To improve the progression curve, the powerful Super Assault attacks (such as Uppercut, Gyro Cut, Tornado, and Magic Vortex) are now locked until a child's Intelligence attribute is upgraded to level 1.
Level Design
I have fixed several level design bugs and missing meshes across the world.
