Great day, everyone! I am deploying another hotfix focused on improving combat stability, level geometry, and overall gameplay flow.
Combat & Enemy AI Fixes
Enemy Stuck Fix: I fixed problems causing multiple enemies and bosses to get stuck during various attacks and fail to perform subsequent actions.
Known Issue: A bug remains where they can chain follow-up attacks too quickly; I am currently investigating and working on this.
Enemy Attribute Adjustments: I have modified and adjusted several enemy attributes across the game for better balance.
Level Geometry & Progression Fixes
Mechanimoren Mesh Fix: I fixed several missing meshes within the Mechanimoren area.
Judges Castle Collision: I have added collisions to the entrance bridge of the Judges Castle to prevent players/objects from falling through the environment.
Great Tower Access Obstacle: The obstacle required to pass over and access the Great Tower Grounds using the Winged Dodge ability has been modified to properly require and demonstrate the use of the skill.
Tutorial Adjustments
I adjusted several tutorials for clarity and proper triggering.
More fixes and adjustments will be coming soon! Stay tuned.
