OK now I have been making several fixes and updates to the game, at the moment new content and bosses are being made, unfortunately those will not be show in the early access, now I have reached a point where most of the content being made will only appear In the final game.
This with exemptions like bug fixes, several abilities and actions being polished with new effects and sounds, and better AI behavior and opsonizations and options, which will be reflected inn the Early access.
The Next Update next week however, will have improvements to the AI of enemies, and will finaly replace the horrible placeholder tank in the red void.
THIS UGLY TANK HAS TO GO AWAY

Now for the fixes
- New Controls
The controls of the game had several changes, primarily when it comes to the Aiming system and Aim Actions, and Special abilities.
The Aim actions have been moved from being execute with the Left bumper or Shift to Holding the Right Trigger or Left Click, this will activate the Aim mode and with the Left Triger and bumper you can call the Shoot attacks, and the Middle mouse button and right mouse button for they board and mouse.
The other are the special abilities.
After introducing the system to change the children’s classes, it came to my attention that the previous system to cast special abilities could no longer be used as it countered with having 5 children of a class, but now the player can have up to 17 children of a same class, so I had to change the system.
The special abilities are called when holding X with controller and Q with keyboard, when pressed the radial menu will be summoned directly into the Special abilities summon section, allowing quick access to them, note that if you execute a Execution or Focus special abilities identified by the EX FO words under them, the radial menu will close, as the Rosamunde can only executes these abelites only one at the time, Casting or CA abilities can be executed without closing the menu.
- Bug fix
Among the bug fixes are some related to the controls a and usage of tools sometimes deactivation after activating a tool like the climbing claws
- Meshes being replaced
Several meshes have been replaced with new ones, for example the, gates of Mechanimoren have been replaced with gates dedicated to that dungeon, the same applies for the elevator, the physical switches and the rotating gears in Mechanimoren and the reactors in the red void.
More meshes are being made to replace several place holders like THE TANK!
Stay tuned.
