Some improvements to quests, sneaking, lockpicking
The improved quest turn in does not currently apply to a quest you have already taken before this patch but I will work on that.
+ All quest words are now visible in the dialogue quest tab regardless of where they came from
+ You can no longer click on guards through the dialogue book
+ Fixed bug allowing 7 characters if Lannon was in a trainer and you left
+ Added missing sprite in recurve bow animation
+ Fixed monsters displaying wrong HP in Monster Lore book if you were in an area much harder than where you first fought that monster
+ Visage of Mulikin now go in head slot as it should
+ Added indicator if lock is too difficult as well as a popup that says it is beyond your skill
+ More spells can now fit on combat screen
+ You can avoid combat entirely by sneaking
+ Fixed some weapon floating off to the side
- News and updates
- Caves of Lore
- Some improvements to quests, sneaking, lockpicking
Source: Steam Community (opens in a new tab)
