

Hello, this is LIFUEL.
We are excited to announce our first update of 2024.
This update introduces two new [New Weapons] that will significantly impact combat!
Designed to share skills with the existing Great Sword,
these new weapons are intended to stand out in battle with their unique features.
Introducing new weapons: 'Flame Blade' and the 'Voltage Halberd'.
'Flame Blade' is a heavy 'Greatsword' type weapon similar to existing Great Sword.
'Voltage Halberd' will offer a completely different gameplay experience with its rapid thrusts.
In addition, several changes have been made, including the addition of new NPCs.
For detailed information about the update, please see below!
[Main Changes]
1. Now you can change weapons at the Base Camp!
You can unlock and switch weapons at the 'Weapon Exchange Facility' in the Base Camp.
The 'Weapon Exchange Facility' is available after first trial at the Base Camp following the tutorial.
In the current Demo build, you can unlock new weapons without spending any additional resources.
Each weapon has unique 'common attacks' and special effects.
You can maximize their individual characteristics through compatible skill sets and modifications.
Also, each weapon comes with a designated 'Starting Skill' for your challenges.
Available Weapons are listed below.
-[Great Sword]: New Skill [X Grinder] as a starting skill.
-[Flame Blade]: [Flame Rush] as a starting skill.
-[Voltage Halberd]: [Thunder Jab] as a starting skill.
We plan to continuously add new weapons in the future!
We look forward to your interest and feedback.
2. An important NPC, 'Dr.Wolf', has been added to the game.
We introduce a new NPC who plays a significant role in the world and story of STAND-ALONE.
Currently, they appear briefly in the intro and tutorial,
but we plan to update for more interactions and story development.
We have also added story-related objects and content to the Base Camp.
We look forward to your continued interest and feedback on these upcoming updates!
※ Update ※
[Modification]
The 'Starting Module Selection Facility' has been added to the Base Camp.
We plan to add a different system to the monitor previously used for selecting the 'Starting Module'.
Stay tuned for more updates!
[Modification]
Now, acquiring 'Skills' as a regular battle reward is no longer possible.
To focus on enhancing the skills you have,
Skills can now be purchased or acquired from 'Shops' or special events.
Although you may feel like there are fewer opportunities to encounter various skills at the moment,
We will concentrate more on level design and new skills to make skill modification decisions more enjoyable!
[Modification]
Some changes have been made to the level design of the battle rooms.
We have added monster waves or modified maps for a more enjoyable play experience and thrilling battles.
[Modification]
Now, battles can also occur in the "?(Event)" rooms.
[New Feature]
New Skill [X Grinder] Added
- X Grinder: A simple yet powerful skill that increases critical hit chance by 50%.
[New Feature]
New Passive Abilities Added
More intuitive and straightforward, yet powerful passives have been added!
Please share with us which weapon feels the most powerful
or if there are any aspects that could be improved.
We would love to hear your thoughts on any issues you encountered
while playing the game and any features you wish were included.
Even the smallest feedback is appreciated,
and we thank you for your honest and candid opinions.
Your frank and honest feedback will be a great help!
We would love to communicate and interact with you on our Discord channel :)!
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