
Hello! It's LIFUEL again.
We are here to inform you about the second round of updates and bug fixes for our playtest build.
[Updates]
- Map Cursor UI has been added.
- The Artifact Inventory UI has been changed.
- The design of the Artifact Card has been changed.
- The UI design of the Artifact Trade NPC has been revised.
- The location of the Skill Altar has been moved to the right.
[Bug Fixes]
- The issue of speech bubble text exceeding space when reaching three lines has been corrected.
- For Japanese speech bubbles, the line-wrapping function has been removed,
and a substantial revision appears to be needed in the future.
- The issue with the Artifact Inventory UI not displaying cards has been fixed.
- The issue of some cutscenes that should not appear, appearing, has been corrected.
- The location has been adjusted to prevent cutscenes
and card tooltips from appearing simultaneously.
- The issue of two overlapping speech bubbles in the truck cutscene
in the first room of the tutorial has been corrected.
- The issue of the timeline continually playing in the tutorial rest room has been fixed.
- The issue of the artifact timeline not playing in the tutorial has been fixed.
- The issue of incorrect display of the key input icon in the speech bubble has been fixed.
- The issue of incorrect display of the key input icon
during the illustration scenario progression has been corrected.
- When trading with the Artifact Trade NPC, if the money is insufficient,
the issue of the Cost color not changing is corrected.
- The issue of incorrect display of the active map path has been corrected.
Please continue to give us bug and game feedback and we'll take it into consideration!
As always, thank you for your support and help!!! 😊😊😊😊
Thank you!
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