
Hello! It's LIFUEL.
We are here to inform you about the updates and bug fixes for the currently ongoing playtest build.
[Updates]
- Support for the Nintendo Pro Controller has been added. (Bugs may still be present.)
- Key mapping functionality is now available.
(Compatible with Keyboard, XBOX, PlayStation, Nintendo Pro Controller)
- Default key settings for attack, jump, and dodge on the console have been changed.
- Corrections have been made to the UI notation in the Wolf Shop.
- The effect of players being flung far away upon death has been removed.
- The UI for the Skill Parts Shop has been updated.
- Support for key mapping when flipping skill cards has been introduced.
- The title menu has been revised.
[Bug Fixes]
- The issue where the program forcibly shuts down
when using a language other than the default one has been fixed.
- The issue of skill/artifact icons inside the train being visible in advance has been resolved.
- Monsters no longer die in a hit motion when killed by a capture skill.
- Various language translation errors have been corrected.
- The issue preventing return to the title screen by hard-pressing a key
at the end of the demo has been fixed.
- Corrections have been made to some UIs displayed in Korean.
- The problem of items getting stuck in the wall has been fixed.
- The issue allowing consecutive selection of maps in the map UI has been fixed.
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