Updates:
- Enemies now spawn in clusters of specific map regions rather than spawning evenly across all spawn points in the map
- In-world icons have been added at the locations of active spawn clusters (see above) to indicate where enemies will likely spawn the next night
- Rifle recoil reduced
- Turret firing rate increased
- Reduced size of refiners
- Slight increase to daily resource drop at the end of night
Fixes:
- Improvements to enemy pathfinding, specifically when chasing player
- Fixed bug that caused songs to end early during the daytime
- Fixed bug that caused next song to not queue after previous song ended during the daytime
- Improved resource GUI background size/positioning during animations
- Fixed bug that caused icons to be misplaced on build-bar
