
Changelog
Corruption
- Corruption now effects the tiles of the world
- Corruption will slowly spread across the world
- Corrupted Nodes will spawn only in corrupted areas
- Enemies now attack the stronghold
Crystal Resource
- Player can now train resource collectors to collect resources
**Resources are not used for anything yet**
World Generation
- Updated terrain generation settings
- Added corruption generation
- Added tree decoration spawning
- Generator now places corruption nodes automatically
- Generator now places stronghold automatically
- Stronghold clears nearby corruption upon world creation
- Added corrupted tree variants
- Added Crystal Resource Spawning
New Units
- Archer - A simple long ranged attacking unit
- Builder - Can construct secondary strongholds for spawning more units
- Resource Collector - Collects from resource nodes (Resources are currently useless)
New Structures
- Archer Tower - Tower that attacks units who come near it
- Purifier - Can purify nearby corrupted towers
- Barracks - Allows for training of units
New Decorations
- Added Tree that spawns in the world (Does not have any interaction)
- Added Corrupted Tree variant
New Models
- Added model to archer
- Added model to builder
- Added model to corruption node
- Added model to Stronghold
User Interface
- Swapped to the new Unity UI Toolkit system
- Updated Some menus - More to come
