New Systems
Disaster Cards

- Unlocked after reaching Chaos Mode level 1.
- Can draw up to 5 Disaster Cards.
- Effects of Disaster Cards apply to all game modes.
- Total level of Disaster Cards increases the number of Coupons earned.
Weapon Gilding

- Unlocked after completing Chaos Mode level 1.
- Consumes Coupons to gild unlocked weapons.
- Gilding a weapon makes it appear golden in the game and increases Coupons settlement by 2%.
Ban Car

- Available when the number of unlocked cards exceeds 40.
- Baned cards will not appear in the game.
- Card pool must have a minimum of 40 cards, with at least 10 cards of each level.
General
- Modified the damage calculation formula: Card effects related to damage are now influenced by the weapon's damage multiplier. High damage multiplier weapons can receive more damage bonuses from cards.
- Optimized the health bars of elite enemies.
- Fixed occasional damage overflow issues.
Maps
- Increased the growth curve of enemy health in Chaos Mode and lowered the speed growth curve.
- Armor no longer resets when Chaos Mode level increases.
- Absorbs coins dropped throughout the map when Chaos Mode level increases.
- Increased rewards multiplier in Chaos Mode.
- Bomb item damage and range are no longer affected by cards and won't trigger card "Chain".
- Reduced the health of Elite Slimes.
- Reduced the health of Giant Bird Boss.
- Increased the health of Death Knight Boss.
- Increased the health of Vampire Boss.
- Increased the frequency of skill usage and blood-sucking rate of Vampire Boss at higher difficulties.
- Increased the health of Fallen Angel Boss.
- Increased the dash frequency of Fallen Angel Boss at higher difficulties.
Heroes
- Merc starting armor adjusted from 1 to 0.
- Bone's maximum hearts reduced from 3 to 2, decreased energy requirement for skills, and added skill effects.
- Tough's energy requirement for skills reduced and added skill effects.
- Nerd's energy requirement for skills reduced.
- Cowboy's energy requirement for skills reduced.
Cards
- Knight's hero card "Heavy Knight" block probability increased from 20% to 25%.
- "Barrier" reworked into a common card, now has the effect of having a 50% chance to take no damage when having armor.
- "Blood Armor" changed to convert up to 3 hearts into armor.
- "Combo" effect changed from +3/+6 to +2/+4.
- "Fight back" changed to area damage.
- "Second Chance" probability increased from 3%-6% to 5%-10%.
- "Fire" damage multiplier reduced from 25%-100% to 10%-40%.
- "Hot" changed to a 2-star card.
- "Panting recovery" changed to a 1-star card.
