Source: Steam Community (opens in a new tab)
NEW MAP DIFFICULTY
The difficulty level of each map is increased to 20, and every time a level is increased, a difficulty attribute will be added.
If you successfully survive with ANY HERO, you can unlock the next level of difficulty.
Every time the difficulty is increased by 1, the coupons for battle settlement will increase by 10%.
Tons of new achievements to unlock.NEW UPGRADE


- Anchor: Reduce weapon recoil by 5%~50%.
- Hunter: Increases damage to elites and bosses by 5%~50%.
HERO

- Nerd: Reworked skills, new skill "DIY": Create a weapon with random attributes.(1 time limited)
- Knight: Buffed, the initial damage of the knight spear is increased to 30, the damage increased by each level is increased to 10, and the size growth is increased to 10%.
WEAPON
- Mechanical Arm: Buffed, single-shot mode gets penetration +2, shotgun mode changed to fire 5 bullets each time.
BULLET
- Powerball: Reworked, the effect is changed to a small energy ball that may appear when hitting an enemy, and energy can be obtained by picking it up.
Card
- Hunter: The bonus damage against elites now also applies to bosses.
- Corpse Explosion: The mechanism is modified, now it will only explode when the enemy is eliminated by bullets.
- Alchemy: Effects now have a floating text when they apply.
- Ghost Ammo: Floating text has been simplified.
- Panting recovery: Floating text has been simplified.
BURST ITEM
- Energy balls: Picking up energy balls will not replenish all the energy. Depending on the hero, the increased energy will be different.
OTHER
- Fixed the problem that the gamepad could not control the angle of the knight's spear.
- Fixed an issue where the player would not turn around when using aim assist.
- Fixed an issue where the recoil performance of weapons with multiple rounds of ammunition could be abnormal.