New Modules
This update introduces 4 new projectile-based modules with new attack types. 2 Directional aiming modules to be carefully positioned for maximum value and 2 targeted aiming modules perfect to be positioned in the front module slot of your ship!

Sawmerang Launcher Module
- Launches a piercing saw blade that returns to the ship
- Upgrade to increase damage, size, range, fire triple shot or 4 sawmerangs around the ship, & more!
- strong in the mid-late game with good crowd clearing damage and surprise escapability with the omni-directional blades upgrade

Bouncing Blade Launcher Module
- Launches a saw blade that bounces between enemies
- Upgrade to increase the number of bounces, shot speed, range, damage, & more!
- Strong in the early-mid game with the ability to easily clear out small groups of enemies especially when closely grouped

Golden Gun Module
- Fires a single high damage shot that earns double EXP on kill
- Upgrade to increase damage & size, chance to earn triple EXP, fire an additional shot, & more!
- Strong in the early-mid game. While not providing much offensively, the additional EXP can escalate your build reaching its true potential at the cost of a module slot. Also, once upgraded to fire double shots it has sufficient damage to eliminate most enemies with both, or two weaker ones with each. The Golden Gun can also be used on bosses.

Scrap Cannon Module
- Launches a ball of scrap that splits into a shotgun blast mid-air
- Upgrade to increase damage, fire rate, the number of split scrap, accuracy, & more!
- Strong through the whole game when positioned to make use of it's shotgun blast. Make sure you keep sufficient distance from enemies or strategically position to kill a weaker enemy with the scrap ball so it splits to hit the enemies behind. The ball only doesn't split when it hits an enemy that doesn't die

