Hangar Ship Select Overhaul
This update focuses on revamping the ship select UI to better show the differences between ships instead of hiding important changes like speed and turret stats.
The new ship select displays all available ships and the information for any selected ship:
- Ship name - all ships now have a name for better identification
- Ship display and module slots - same as before showing the position & direction of module slots
- Ship stats including HP, Speed, & number of modules
- Turret stats including damage & fire rate
All ships have been slightly modified to have different stats and feel more unique from one another.

New Ships
Along with the hangar revamp 4 all-new ships are included with unique designs. All previous ships with modules have 4 module slots but these new ships have varying amounts from 2 to 6 and can be divided into 2 groups.
New Turret Ships
The 'Zephyr' and 'Praetor' ships have only 2 backwards and 3 forwards module slots respectively. To compensate, they have increased speed and turret stats. These designs give them more agility and focus on their turrets to keep up with the damage output required in the later stages of the game.
New Non-Turret Ships
The 'Drekar' and 'Devastator' ships are the more unique additions as they are the first ships to not have a turret equipped. Upon starting the game with one selected, you are given a starting offensive module instead.
I hope you enjoy these ships and the challenge and experimentation they bring!

Bug Fixes
- Resized module select screen to fix ship overlap with confirm button
- Fixed astral upgrade tier 1 text position
- Fixed module order in game over screen for when not all module slots are filled
- Fixed remote sentry lasers piercing
- Fixed controller navigation issue when opening the celestial modifier screen
- Fixed beacons overlapping with with final boss' arms
Coming Soon
Ship Perks are in the works to be added soon in a future update. Keep an eye out for when they drop!
