Post-Game Build Tracking
The 'Game Over' victory/defeat screen has been improved to feature details about your run's build. This includes your ship's appearance, modules, & upgrades - all visible at once to better showcase your progress and chosen options.
Here is an example of the new additions:

Healing Modules
The Vamp Scythe and Vamp Ray modules now have a healing-specific icon that fills up to indicate their progress towards healing alongside a regular charge bar representing their fire rate. These healing charge bars also have an activation effect to better indicate when they reach max charge and heal your ship.
Here is an example of the vamp ray's heal activating:

Astral Upgrades Visual Clarity
The colour of equipped Astral Upgrades has been changed to provide more clarity and distinction between locked, purchased, & equipped upgrades.

Gameplay Changes
Upgrade branch chances have been modified to allow more control over build selection. After rejecting a branched upgrade, you are less likely to be offered it the next time that upgrade tree shows up and after rejecting the same branched upgrade twice, you will be guaranteed to not be offered it next time.
- Lowered Offensive Retaliation I & II max stacks from 10 to 5
- Increased Hull Piercer Kunai base damage
Bug Fixes
- Fixed Vamp Scythe interaction with beacons where you could not see it
- Fixed controller navigation issue with the level up confirm button
- Fixed controller navigation issue where upgrade module trees would scroll too far
