Sisypush version 0.6 just released. This build is again only available to testers, but adds some long overdue features and polishes many aspects of the game. There is also a brand-new level.
Features
- Storing level progress now works! (Stores which levels you completed, and your best scores in terms of least steps and least pushes)
- Each level now has a unique name
- Add UI elements to the pause menu that display the current level's name and number
- Add a UI element that displays in-game stats. This displays the number of steps and pushes you have made so far in the current level (can be toggled on or off, is currently off by default)
- Add a setting to toggle on or off the in-game stats UI
- Change footstep sounds
- Add wet footstep sounds when player walks in a river
- 'Undo' now also creates a history point in certain cases (to be specific: in case you did not press 'Undo' before, or pressed it before but then pushed something afterwards, in these cases 'Undo' will create a history point, which you can return to by pressing 'Redo')
- Add a particle effect when walking on normal ground
- Improve 'walking up' and 'walking down' animation
- Improve 'pushing up' animation
- Add a new level 'Spark'. (Currently this level is positioned at 4-3)
Maintenance:
- Canvas textures (i.e. buttons and other UI elements) now use 'nearest' filtering instead of linear filtering, resulting in a sharp UI
- Change placement and anchoring of version label in the main menu slightly. It should now be placed correctly regardless of your screen's aspect ratio.
Bug Fixes and Other Small Improvements:
- Fix a bug that lead to a rock in a river being able to crush the player if the player entered the river from left or right
- Fix a bug in release builds of the game that that lead to all interactable elements and the player appearing at the center of the screen when using 'Undo' or 'Redo'.
- Fix two missing floor tiles in level 1-10 ('Hauling')
