New Features
Character Audio
Added voice lines for when characters are injured or killed.
Settings Menu
Added DLSS settings.
Added NVIDIA Low Latency settings.
Upgraded FSR to FSR3.
Added brightness settings.
Added option to automatically pause the game when running in the background.
Added option for auxiliary weapons to automatically stop firing.
HUD
Added low health warning: when the player’s health is low, a visual alert will appear at the edge of the screen.
Pause Menu
Added an equipment combine list.
Changes & Optimizations
Endless Mode
Added Strength Control (Pheromone Intensity) system.
Battle Shop
Time Machine is now a permanent option.
UI Improvements
Optimized Mercenary level display for achievements (e.g., Level 35 will show as Master X).
Added "Penetrate" and "Bounce" to main weapon attribute display in the Base interface.
"Payment Bonus" description to Level Area descriptions.
Upgrade Interface
Added checkbox to auto-select next upgrade when all regular options are maxed out.
Improved save backup functionality to reduce risk of data loss due to cloud sync issues.
Optimized Mortal Blow description.
Airdrop Nano-Repair effect changed to full HP recovery.
Optimized style of the Start button in the Discovery interface.
Sniper's Stance effect changed to 75%, Charging effect changed to 125%.
Renamed Particle Cutting Force Field to simply Cutting Field.
Slightly reduced movement speed of Desert Beetles.
Region and Planet progress in Achievements are now shown as percentages.
Added red dot notification when a new level is unlocked.
Bug Fixes
Fixed an issue where save profiles could not be deleted.
Fixed incorrect save info shown on the game load screen.
Fixed an issue where the Floating Laser would only activate when Enemies were very close.
Fixed an issue where Hellfire Beam animations were sometimes out of sync.
Fixed an issue where Orbital Cannon: Attack frequency displayed an incorrect value.
Fixed a bug where the Seeker Dart couldn’t trigger critical hits.
Fixed a crash that could occur under certain conditions.
Fixed an issue where Corrosion Aura would prevent Grenade from exploding.
Fixed low accuracy of ranged enemies.
Fixed skill warnings not disappearing immediately if the monster dies during casting.
Fixed bullets from Spaceship not hitting crystals.
Fixed blurry character textures in the base.
Fixed inconsistent button sizes and text layout issues in the Pause menu for some languages.
Fixed inconsistencies in Advancement quests displays between battle and base.
Fixed the settings menu asking to apply changes even if nothing was changed.
Fixed text display issues in the Pause menu under other languages.
Fixed missing localization entries.
Fixed another crash issue.
Other Notes
Upgraded to Unreal Engine 5.5 — Lumen is now only available under DX12.
FSR has been upgraded to 3.0, and is also available only under DX12.
