Source: Steam Community (opens in a new tab)

- Fixed a bug that caused characters to slide further horizontally when spiked diagonally while grounded.
- Inputs that carry over through hitpause will now use the entire 6 frame buffer when the input starts being tracked.
- This fixes the Zetterburn tap jump Neutral Special change that was added last patch, while also making Loxodont Forward Tilt part 2 and Etalus Dash Attack jump cancel more lenient to input.

- Adjusted Neutral Air's Environmental Collision Box (ECB) so that he can hitfall the move without the 2nd hit coming out again.
- Adjusted Up Special's ECB when teleporting into smoke so that he ends up grounded if the smoke is near the ground again.

- Up Special can no longer fall until after the final active window.
- This prevents Olympia from falling after bonking her head on Kragg's rock while rising with Up Special.