Source: Steam Community (opens in a new tab)

- Bug fix: Forward Special can now fullhop when using tap jump.

- Lava pool detection distance is now calculated from the edge of the lava pool instead of the center, increasing the distance where a character is considered standing on it.
- This change affects thinner characters more than wider ones. For example, Clairen's lava pool detection range is 20cm wider, while Loxodont's is only 5cm wider.
- Bug fix: Special pummel will now absorb the lava pools it creates even when used near a ledge.

- Grab now has a hitbox lower in front of him to prevent it from whiffing against short characters.
- Dash/Pivot Grab hitboxes cleaned up.
- Previously they were attached to the wrong bones and were located much farther back than intended.
- Forward Special's icicles will no longer be destroyed if Etalus is hit after Forward Special's IASA frame.
- Up Special can now fall through platforms after it becomes actionable.
- Up Special's hitbox now reaches farther into the foreground and background.
- This makes it less likely to whiff against grounded opponents whose feet are offset from the gameplay plane.
- Down Special's rising hit can no longer jab reset.
- This prevents the 2nd hit from whiffing when hitting knocked-down opponents.
- Ledge Attack has 2 extra shield stun frames on all hits.
- This prevents opponents from parrying subsequent hits after shielding the first two hits.
- Bug fix: Armored Strong attacks and Getup Special will now lose armor if the attack is interrupted for any reason (getting hit, getting grabbed, ledge canceling, etc).
- Bug fix: Dash Attack can now fullhop when using tap jump.