We present a roadmap for development in November 2024.
This road map focuses on improving the visual elements of the game, which have been a bit awkward for a short time, and adding convenience features that minority players need. It will also improve the power relationship system to further clarify the relationship between forces so that it can provide a somewhat complex but diverse range of features.
Currently, our roadmap focuses on improvements that Korean users want on Steam bulletin boards and Discord. However, we want it to be a good game for global users, so if there is a direction we want, we will actively reflect it. Please suggest to us. We will reflect any good opinions as soon as possible. Thank you.
(Content/System)
1. Gamepad/controller support
2. Add new performances
3. Adding quality steps to the tool
4. Add more homes available for purchase in a large scale
5. Diversification and Improvement of Combat Mechanisms in General NPCs
6. Addition of a power relationship change system based on player behavior
7. Add a Fisherman Fellow
8. Improvements to allow colleagues to enter and exit the castle together
9. Add an unexpected mission
(Item/Architecture)
1. Add some weapon items
2. Add some decorative items
3. Add some ingredients and food items
4. Add a bucket
5. Limiting the maximum number of buildings to prevent overuse of resources (30 to 40,000 units)
6. Easy to change the ingredients for making skewers
(Convenience/Optimization/Graphics)
1. Provide UI to check NPC's information during conversation with NPC
2. Add automatic extinction to prevent NPC from holding exchanged items for a long time
3. Improve convenience so that researchable items are clearly distinguished in the Research tab
4. Improvements to ensure relevant capability figures are available on the production platform
5. Optimizing Player Costume Memory
6. Optimizing full modeling and placing empty spaces naturally
7. Add an alert UI when inefficiently purchasing (when all of them are purchased) specialties
(Ji-Ji-Mi)
1. Add Dolharbang to Jeju Island
2. Improving gender submodeling
3. Place stones and rocks around the castle naturally
4. Add Historic Site
(NPC/Power)
1. Add a Combatable NPC belonging to the top
2. Adding hostile responses from farmers' NPCs
(Balance)
1. Penalties are given to foods that are easy to obtain or make, and benefits to foods that are more difficult to produce
Steam recommendations and positive re-evaluation are a huge boost for the development of our game. Thank you very much.
As it is a game that is planned and produced with affection, we will add fun content and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.
