We present the expected development roadmap for August and September. Until then, we will try to develop it as well as possible. Some plans that were not reflected in the previous July were included in this roadmap.
(Content/System)
1. Added mini game
2. Exhibition hall (test field)
3. Score system (used as an instrument item)
4. Dance/motion function
5. Stealth and detection
6. Part of game difficulty adjustment menu
7. Add key story and scenario
8. Actual Status Elevation
9. Satisfaction/dissatisfaction added (applied only when actual status rises)
(item/building)
1. Improved usability and addition of luggage or shoulder luggage
2. Add several books
3. Added several traditional Joseon instruments
4. Added various costumes
5. Add various weapons
6. Some furniture and exhibits
(Convenience/Optimization/Graphics)
1. Improved some light systems including engine update
2. Improved item research convenience
3. Improving the natural environment including grass
4. Improved character joints and clothing quality (shadows, etc.)
(feature)
1. Medium and large castles (currently there are only small castles)
2. Additional dungeons
3. Added some ruins
(NPC/Faction)
1. NPCs who sing and play instruments or dance
2. Reinforced response of NPCs to hostile actions and added various types
3. Learn Skills from NPCs
4. Interactions when pushed ashore
(multiplayer)
1. Develop single-player content to suit multiplayer (minigames, etc.)
As before, we also do the following side tasks:
1. Balancing work
2. Other Optimizations
3. Improving difficult UX
4. Bug patch
In general, even if the roadmap is presented in advance, the roadmap may change slightly or be delayed depending on the circumstances of the development team, but we will try to achieve most of the goals by September as much as possible.
We will continue to develop. thank you
