In this 0.3.17 update, 16 improvements and bug fixes are reflected in horses, saddles, main scenarios, tutorials, and help.
Improvements
items
- Added saddle item. After winning the favor of the horse, you can saddle it and mount it.
- Added stake item. You can fix it by placing a stake while riding a horse.
- Added Horsemeat item.
- Added descriptions of items related to horse food (apples, carrots, corn). Horses can live without food for long periods of time, but if they do not eat regularly, they will starve and die.
Tutorial/Scenario
- Some of the main scenarios and tutorials have been added. You can check this by starting a new game, and existing game users will be marked as completed in the goal UI.
animals/NPCs
- Horses have been added. You can feed the horse carrots, etc., and you can saddle it after the affinity has increased over a certain amount. Once you have put the saddle on, you can press R to ride it.
*During patch 0.3.16, the test code worked in certain environments, causing some players to generate a lot of chattering errors. We apologize for any inconvenience caused.
Natural/Artificial
- One type of flower has been added to the natural kingdom.
UI/UX
- Added objectives tab to inventory.
- Added help topic to ESC.
balance
- Vendors have a chance to sell horsehair.
- Blacksmiths have a small chance to sell saddles.
User convenience
- Improved items to bounce less when mining stones.
- Improved tree items to spawn near trees instead of bouncing when logging.
bugfixes
- Fixed an issue where the police in inns and small towns kept following players
- Fixed an error where NPCs would not attack the player when saving and loading.
* In the previous patch, some players were experiencing an issue where unstable horses spawned first. We are very sorry for the inconvenience.
* Horses currently have usability issues and some bugs, which we will fix as soon as possible.
* A system to feed and raise some other animals, just like feeding horses, will be introduced later.
