March-April 2023 Development Roadmap
Since there were many things to deal with, the release of the roadmap in March was delayed, so we integrated it into April and posted the roadmap notice.
Korea Dynasty presents an integrated development roadmap for March-April.
(Content/System)
1. Some of the first main scenarios and tutorials in the game
2. Map and crafting system
3. Horse and Horse Riding System
(item/building)
4. Various costumes and armor
5. Various weapons
6. Add various architectural elements
7. Various dishes and ingredients
8. Various furniture and exhibits
(Convenience / Optimization / Graphics)
9. Options related to specifications such as optimization and graphics
10. Help function for beginners
11. Improved graphics (including some texture recovery due to extreme optimization)
12. Improving the natural environment
(feature)
13. Small level village outside the castle (with 3-5 buildings)
14. Dungeon-style hostile areas
(NPCs)
15. Neutral NPCs of various types and functions
16. Enemy NPCs with dynamic movements
17. Intuitive expression of gifts, fines functions and relationships with NPCs in an easy-to-understand manner
18. Officials guarding neutral NPCs such as police officers
19. Various animals
(Multi)
20. Multi-stabilization and general build integration
21. Management functions such as host (room manager) exit, chatting
As before, we also do the following side tasks:
1. Balancing work
2. Other Optimizations
3. Improving difficult UX
4. Bug patch
5. Some translation improvements
In general, even if we have presented a roadmap in advance, there are cases where priorities change slightly due to players' suggestions or new content development is added, but we want to achieve most of the above goals by April as much as possible.
Also, if the roadmap we presented is achieved early, we will try to open a small castle. It's not enough, but thank you for your continued support, and we will do our best.
