In the 0.2.2 update, 15 improvements and bug fixes, such as NPC AI improvements and research resetting issues, are reflected.
We're sorry you're having trouble importing research data. If you newly load from the previous 0.2.1, there is a phenomenon that information about research disappears. Sorry for the inconvenience.
(If you save it, it is reflected, but it cannot be loaded. If you save and turn it off before updating, it will probably be reflected in 0.2.2.)
We will include not only items, buildings, NPCs, and artificial buildings, but also research verification in our QA work.
There is no problem with loading prior to 0.2.1.
Regardless of the reason, we apologize for any inconvenience caused. We will also develop the inspection system.
Improvements
optimization
- Changed the heavy trees that spawn to be a bit lighter.
- Disabled shadows on natural objects far enough to be hard to see.
- Hanok walls are modeled in a lighter way.
AI
- AI of animals and bandits is partially improved. Buildings are now also recognized as places where you can go.
animals
- As the animal spawning method changed, the amount of overspawning was adjusted.
- Reduced animal sounds by at least 10% overall.
- Animal sounds now decay more steeply with distance and are now inaudible at great distances.
Buildings
- When destroying the bottom of a building, the way all buildings are destroyed at once has been changed to a way that is gradually broken.
- From now on, you can place all the different doors on each door frame.
combat
- Added knockback to normal item attacks.
Artifact
- Increased the types of thatched cottages found. (No new village added yet)
bugfixes
- Fixed a bug with villages spawning in the sea.
- In addition, villages that have already been created in the sea have been deleted.
- Fixed the problem of not loading after saving and loading in some buggy terrain and sea.
- Fixed an issue where some items were not discarded from the inventory.
- Fixed an issue where research could not be loaded.
