We present our development roadmap for October 2025.
This month’s roadmap focuses on three main areas:
A new system that allows NPCs to freely construct buildings,
The introduction of the Companion System, a more advanced version of the existing follower system that includes features such as outfit customization,
And various improvements to player convenience, graphics, and optimization.
Additionally, some tasks that were not completed in the September roadmap have been included this month as well.
(Content / Systems)
NPC Companion System and related content (Trial Implementation) A new companion system based on unique local characters will be introduced, replacing the previous follower system. Existing followers will now serve as subordinates.
Inventory slot expansion
Introduction of the Advanced Building (Construction Site) System
New System: Constructing artificial structures for NPC factions Players can now build artificial structures for NPCs of other factions to earn fame and rewards.
Additional side missions
Improved Yutnori rules (includes “Backdo” and others)
New herbs added
Axe automatic attack + heavy attack features added (using the pre-improvement “upright stance” animation)
(Convenience / Optimization / Graphics)
Improved flame effects
Added graphics brightness adjustment option
Memory optimization improvements
Added Steam Deck support
Added support for WASD–arrow key remapping
Improved alternating attacks for dual-direction weapons when striking at the center
Added option to disable screen shake during hits
In Defense multiplayer, detailed player distance indicators are now displayed
Updated and optimized roof-tile building graphics
Improved and optimized tree modeling
(Structures)
Added buildable structures for citizen factions
Added a well in the first chamber of caves
Added a well to the front yard of purchased houses
Added new ruins
Added additional building types
(NPC / Factions)
Added 2–3 recruitable NPC companions placed around ruins and other areas
Non-combat NPCs will now perform actions when near a campfire
Homeless NPCs will now be prioritized for placement when new artificial structures are created
(Balance)
Increased long-term lodging prices
Increased growth speed for item crafting-related stats
Increased stamina cost for unarmed attacks
Slightly increased player unarmed movement speed
Increased maximum horse speed
(Miscellaneous)
Official soundtrack now available for purchase
Improved Steam Cloud synchronization
We will continue to apply bug fixes and detailed improvements on an ongoing basis.
Your Steam recommendations and positive reviews are an immense help to our continued development — we truly appreciate your support.
While we may not be able to reflect every piece of feedback due to differences in direction or development difficulty, we always select and incorporate several suggestions from our official Discord community into each month’s roadmap.
This game is being developed with genuine passion and care.
Though it may not be a AAA title, we will keep adding fun new content and refining weak areas during Early Access so that it can remain a memorable and enjoyable experience for all players.
Although it was difficult to do so this time, the November 2025 roadmap will focus heavily on improving the early-game experience for new players — an area we have admittedly neglected.
We ask for the kind understanding of our long-time players.
