Source: Steam Community (opens in a new tab)

Improvements
System
- The drop rate of magnetite from iron ore rocks has been added at a low probability during mining.
- Magnetite can now be converted into iron ore at the anvil on the workbench.
- When a companion witnesses the player being attacked multiple times, they will become hostile toward the attacker.
- If a companion is caught while fighting guards outside the fortress, there is a low chance they will be dragged inside and imprisoned.
- The player can rescue companions who have been imprisoned.
Missions
- Side sequences have been added to the early part of the main missions.
Animals/NPCs
- Scholar and servant NPCs now appear in the field.
- Bandit NPCs have been added to the field; they can attack isolated shops and other man-made structures.
- If the player attacks an NPC with whom they have a neutral or good relationship, the NPC will now react with anger or surprise.
- If the player defeats an NPC, any NPCs who witness it will immediately become hostile toward the player.
UI/UX
- Weapon and tool attack power, as well as armor defense values, are now displayed in item descriptions.
- Input guides for moving and splitting items have been relocated to the bottom right corner of the screen.
Player
- Axe and pickaxe swings have been changed to a hold-left-click method and can now be quickly canceled during the action.
Proficiency
- A new "Deception" stat has been added.
Optimization/Graphics
- NPC models have been optimized for better performance when viewed from a distance.
Bug Fixes
- Fixed an issue where NPCs could not properly recognize doorframes and doors.