
Improvements
Items
- You can now use hemp cloth items to treat injuries.
- Using herbal medicine items reduces the time it takes for injuries to heal.
- Carrying a bag or frame pack increases your weight limit.
System
- An injury system has been added.
*When taking damage, there is a low chance of receiving an "injury" effect.
- Non-settlement NPCs that are neutral or friendly may now approach the player.
- Animal behavior has been improved to more naturally recognize and respond to nearby animals and NPCs.
Quests
- The main quest to create a village totem has been changed to a quest to construct a foundational structure.
- For main quests requiring subquest completion, completing a sudden event quest will now count toward completion.
Animals/NPCs
- A jump attack pattern has been added to tigers.
- Boars can now recognize and attack NPCs.
- Combat patterns of companion NPCs have been improved.
- Combat patterns of certain non-settlement NPCs such as woodcutters and herb gatherers have been improved.
- The accuracy of wolves’ charge attacks has been increased.
- Trades with NPCs will now be canceled if an enemy appears during the interaction.
- When NPCs flee, their movement direction now includes some randomness.
- Companion NPCs can now throw stones from a certain distance.
- You can now treat injuries by visiting a clinic.
- The combat behavior of guards inside the castle has been improved.
- Bounties can now be paid directly to guards inside the castle under certain conditions.
- The way guards pursue players with bounties has been changed.
Balance
- At lower stealth levels, NPCs and animals will lose interest in the player more quickly after losing sight.
- The player’s base movement speed has been slightly reduced.
- The cost of staying at an inn has been increased.
UI/UX
- The loading screen has been updated.
- Icons are now displayed in the item tooltip window within the crafting tab.
- The design of the item tooltip window in the crafting tab has been improved.
Player
- The amount of health recovered upon revival has been slightly increased.
Skills
- A new medical skill stat has been added.
Optimization/Graphics
- 21:9 resolution support has been added.
Bug Fixes
- Fixed an issue where NPCs with a settlement would still patrol along the road inside the castle.
- Fixed an issue where the durability of thrown weapons was not being consumed.
- Fixed an issue where some weapons’ armor penetration values were not being applied correctly.
- Fixed an issue where the normal attack animation for matchlocks would display incorrectly.
Multiplayer
- Fixed an issue where fame would increase multiple times for certain quests.
