
Improvements
Items
- The size of food items has been adjusted to more closely match realistic proportions.
System
- Colliding with an opponent while riding a galloping horse at high speed now deals damage.
- Falling off a horse now occurs if a significant amount of damage is taken within a short period.
- When paying an entry fee to enter a castle, negotiation is now possible.
- The higher the bounty, the more difficult negotiations with constables become.
- Even if there is no bounty, players can surrender to the constable if they have committed a crime.
- The conditions for acquiring a bounty have been changed to depend on the distance from NPCs.
Animals/NPCs
- A constable NPC who allows players to surrender has been added to villages, fishing villages, and ports.
- NPC favorability is now displayed as a numerical value.
- The faction status of captured bandits is now correctly displayed.
- The combat AI of NPCs in dungeons has been improved.
Natural Environment/Structures
- Unearthed graves now disappear more quickly.
- Four new workshops have been added inside Gyeongbokgung Palace.
Balance
- The movement speed of enemy NPCs when retreating after attacking has been slightly reduced.
- The attack timing of enemy NPCs while retreating has been slightly delayed.
Background Music & Sound Effects
- Sound effects have been added for the destruction of tools, weapons, and clothing.
UI/UX
- The UI design displayed while holding breath underwater has been improved.
- The status background UI now blinks when status values drop below a certain threshold.
- The craft/research button is now hidden when entering the crafting tab.
- The duration of item acquisition notification messages has been increased.
- The cursor size has been slightly reduced.
- Changes in faction favorability are now grouped together when possible.
- The UI now clearly indicates when a transaction is not possible.
Player
- When negotiating while on horseback, players now dismount before proceeding with the negotiation.
- Reputation now increases each time a map is drawn.
- Reputation now increases each time a historical site is discovered.
*Reputation for maps drawn and historical sites discovered before this patch will also be applied.*
Proficiency
- The "Frugality" proficiency has been added.
- The "Medicine" proficiency has been renamed to "Herbal Medicine."
Optimization/Graphics
- Some graphics options have been adjusted, and resolution ratios have been standardized.
Controller
- Sprinting and walking can now be toggled by pressing down on the left joystick.
- Players can now rotate placeable items using a gamepad.
Bug Fixes
- Fixed an issue where the lumberjack NPC in villages would not flee in certain situations.
- Fixed an issue where totem poles were not correctly displayed on the participant's map.
- Fixed an issue where companions would not appear for participants under certain conditions.
- Fixed an issue where the faction status of slaves was not displayed correctly.
- Fixed an issue where NPCs did not react when shrines or temples were destroyed.
- Fixed an issue where the running animation remained active even when stamina was depleted while sprinting.
- Fixed an issue where certain NPCs would not flee even when shot with a matchlock gun.
Multiplayer
- Bounties are now integrated across all players in a multiplayer session.
- When multiplayer connection fails, error codes are now displayed differently depending on the situation.
