We present a roadmap for development from February to March 2025.
The February-March roadmap focuses on increasing detailed convenience and completeness of the game, and updates will be made with content in the direction of slightly increasing the degree of freedom of the game.
(Content/System)
- Injury function by body part
- Natural and man-made functions of injury
- Add negotiation function or usage
- Added the ability to fall from a horse
- Added collision function in the event of a horse's charge
- In prison, player talks to pozzol
- Add less durable capability
- Change the initial jangseung quest to an architectural quest
(Item/Architecture)
- Add some outfits
- Weight-weighting function of bag or forklift items
(Convenience/Optimization/Graphics)
- Improvements to variously adjust the blocking angle of the sword
- Diversify the sword's attack motion depending on the direction of attack
- Improve difficulty systems and add options
- Provide power relationship UI
- Intuitively change some of the hard-to-identify icons
- Reorganize the UI to make it easier to see when there is less stamina/hunger/thirsty
- Provide the values of the relationship as a numerical value
- Controller official support
- Add sound effects to distinguish when a product is damaged
- Resizing the cursor
- Increase notification time for acquisition of goods
- Change the button UI text of the installation item so that it is not difficult to distinguish it
- National Map UI displays a description of the absence of a compass
(Ji-Ji-Mi)
- Addition of den or base of the sword forces
- Serving medium-sized castles
(NPC/Power)
- Adding animal AI patterns
- Allow NPCs to be trapped in grapevine as well
- An event in which friendly or neutral NPCs occasionally visit players
- Adjust the relationship to be a little more generous when it comes to the tavern NPC
(Balance)
- Add fame every time you draw a map
- Add fame every time you discover a historical site
- Adjust the top leader to have more high-end items or top-level notifications
- Lower the speed at which enemy npc evades back immediately after attack
- Increase the speed of running with bare hands
(Multiplayer)
- Make the reason more specific in the event of an error
Likewise, as in previous roadmaps, bug fixes will be carried out at all times.
Steam recommendations and positive re-evaluation are a huge boost for the ongoing development of our game. Thank you very much.
Depending on the direction of the game or the difficulty of development, we may not be able to accept all players' opinions, but our game always selects and reflects a certain amount of opinions from the official Discord when we set a roadmap every month.
As it is a game that is planned and produced with affection, we will add various fun contents and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.
