We present a roadmap for development in December 2024.
This road map aims to improve and develop in a balanced way in various parts in a short period of time. In particular, it included shields and stone throwing and AI improvements for the diversity of combat parts that users wanted most, and a pickpocket function will be added to increase the degree of freedom of the game.
In the long run, we would like to introduce a negotiation system to realize the main direction we aim for. Currently, in the Joseon Metasilok, negotiations are only used in small areas like bargaining, so users who wanted colorful content may be disappointed, but for high degrees of freedom, we would like to develop it to verify its usability and develop it as an essential part of the core functions for solving complex and diverse relationships between NPCs and forces.
In addition, as with previous roadmaps, we plan to provide useful tips and alerts to make it easier for new users to adapt to the game, and we will also improve convenience.
(Content/System)
1. Negotiation (negotiation) capabilities based on different skill levels against NPCs
2. In the introduction and defense of the shield system, the target area is changed to the actual defense area
3. Added auxiliary weapon (shield) slot for belongings
4. Add player's pickpocket feature
5. improvement of the hiding system
6. Add swimming capabilities and use a stemina to cross the river, adjust to create hazards and crisis factors
(Item/Architecture)
1. Improvements to throw stones
2. Add Shield Items
(Convenience/Optimization/Graphics)
1. Improve map convenience and add functionality
2. Improve the Defense UI
3. Change inconsistent design in title menu
4. Font Memory Optimization
5. Tips and cautions on the right for users who may be unaware of the functionality
6. Improved tutorial convenience and auxiliary UI
7. Improved convenience for controller users
8. Increase overall brightness over time
9. Improvements to ensure that historic sites-related missions have been completed
10. Axing improves the sense of hit
11. Slightly reduce the amount of time to move after the attack motion
12. Show tooltips to make it easier to understand what mounting slots are like
13. Modify the counterpart name when exchanging inventory
(Ji-Ji-Mi)
1. Add some historical sites
2. Slightly higher building restrictions (33,000 units)
* There is already a high risk of minimum specifications due to the limit, but we would like to make some adjustments because we believe that there are many people who have built many buildings.
(NPC/Power)
1. Addition to save hostages in some den etc
2. Religious NPCs Arrange to Improve Relations in Power Relations
3. Some NPCs may throw stones
4. Dress changes to make it easier to guess the forces of some NPCs
5. Clarify the vague occupations of NPCs
6. Diversification of attack patterns for some NPCs
7. Make it easier to understand if there is a feature in the NPC conversation
(Balance)
1. Adjustment of supply and demand for specialties with little benefit
2. Increasing the amount of time you spend sleeping
3. When you run out of hunger, your physical strength is reduced less than before, so you can live longer
4. Change the vital skills to make it harder for them to rise a little more
5. Main mission rewards provide standing notifications instead of some items so inventory is not complicated in the beginning
6. It's fast to roll and raises it to have less stemina
7. Increase burn damage
8. Change the sightings of players pre-empting NPCs to be perceived as more hostile
9. Adjustment to produce crops that may not be harvested at the beginning, depending on the harvest level
10. Adjust the required level of the water heater and jar to level 2
11. Change the ingredients required for the water heater
12. Increase the reference point for holding the axe to allow for a slightly wider range
13. Reduce the durability of the demolition function
(Multiplayer)
1. Display a message over the character's head when chatting
Likewise, as in previous roadmaps, bug fixes will be carried out at all times.
Steam recommendations and positive re-evaluation are a huge boost for the ongoing development of our game. Thank you very much.
As it is a game that is planned and produced with affection, we will add fun content and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.
