This update fixes many issues reported by players and improves the overall stability of the game.
Thank you all for your feedback during the demo — your reports are helping us a lot to polish Gräuel.
🐞 Bug Fixes
Map Mutter — Fixed oversized crates.
Capsule Collision (Client / AI) — Adjusted collisions between the client player and AI.
Ammo Pickup Sound — The client can now properly hear the ammo pickup sound.
Weapon Purchase — Fixed an issue where weapon purchases were not being registered correctly.
Ability Circle (Lab) — Updated the activation circle for abilities on the Lab map.
Class Selection — Fixed the class selection system at the start of the game.
Fléau Visual Effects — The Fléau VFX are now visible to clients.
Kamikaze Explosion — The explosion is now properly visible to all players.
AI Wave Behavior — Improved enemy targeting logic; AI no longer hesitate when choosing a target.
Cannon Explosion — The client can now correctly see the explosion effect.
Door Collision — Fixed an invisible collision that caused chaotic visual effects when shooting at certain doors.
Enemy Health Bars (Client) — Improved client-side performance related to enemy health bar display.
