Bug Fixes
- Fixed bug where mouse/controller input was disabled after using radial menu selection
- Fixed bug where empty mag could stay attached to player hand
- Fixed bug with fog during rain being concentrated around player
- Fixed bug where melee-only contract did not allow changing melee weapon and stuck with starter shovel
- Fixed bug causing player to fall under landscape when traveling to shrine near First Officer's Shrine
- Fixed bug where simple dynamic objects did not react to damage
- Fixed bug where Flak gun could fire without cooldown
Gameplay Updates
- First iteration of finishing damage event: can be applied to wounded enemies or enemies in knockdown
- Grenades are now part of loot. Drop chance 5d24 in most cases. Subject to balance
- Grenade loot save/load fixes
- Reworked melee hitbox and logic: player weapon hitbox is now connected to weapon instead of crosshair
- Melee enemies AI: removed waiting stage where enemies were sitting instead of attacking immediately
- Sprint screen effects now apply gradually depending on sprint length
- Rebalanced ammunition spawn rate — reduced the amount of spawned ammo
- Some controller tweaks
AI & Enemy Fixes
- Some fixes to prevent enemies from shooting through walls
World & Level Art
- Big update on tutorial area: added new location, text messages replaced with video
- Multiple fixes in tutorial area
- Some level artwork in open world map
- Added new area to open world map
- Added new large-scale props
- Landscape optimization and performance improvements
- Virtual geometry general optimization pass
- Skeletal mesh LOD optimization
UI Updates
- Added tooltips on low health to suggest using heal
- Changed font for some UI elements
- Some UI cleanup
Visual & Effects
- Added some extra blood on hit reaction
